

“Como” Character Model and Color Map, Concept by Evan Stanley
“Como” turnaround, modeled and rigged in Maya 2016, textured in Photoshop
Como
Characters for Crossroads Comix animations are modeled mid poly with simple color texture. This was a design choice inspired by video games from the early 2000s.
Role |
3D Character Artist |
For |
Crossroads Comix |
Date |
2017 – present |
Type |
Webcomic and Animations |
URL |
crossroadscomix.tumblr.com/ |
Character Designer |
Evan Stanley |